The game stars the titular Ristar, an anthropomorphic cartoon star who uses his hands and long, stretchable arms to both move, jump, strech.
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Game and Watch, ETC.Jumps: Two. Can be combo-ed into Up-B GimmickMost of Ristar's neutral attacks and Neutral-B will have range comparable to Simon and Richter's whip because in his starring game, Ristar had impressively stretchy arms.
These attacks won't be too powerful because GOD KNOWS he'll be broken, but they will have impressive range for these kinds of attacks. Ground AttacksJab: Two slaps finishing off with an uppercut. If tapped, Ristar will twirl in place with his arms close to his body. Deals minor recoil damage, but can be canceled by projectiles.Forward Smash: Ristar's right fist would hold close to his side whilst being held. When released, he thrusts his fist forward.
Similar to Ryu's Forward Tilt but with the range of Simon's whip. The arm does not deal damage, but the fist will.Up Smash: Ristar holds his hands to his side as he charges up. When released, he will clap up in the air. Range is comparable to Piranha Plant's Up-TiltDown Smash: Ristar's right fist would enlarge whilst being held.
When released, his fist will slam down. Can bury, but the bury can easily be escaped. Comparable to Inkling's Paint Roller.Dash Attack: Ristar would do a forward cartwheel. Deals chip damage per hit, but won't launchTilts: (I don't know how tilts work, maybe someone can comment some ideas for tilts) Aerial AttacksForward Air: Ristar would do a downward swing. Basically Mario's forward air, spike and all.Back Air: A backward kick, similar to Sonic's and Pac-Man'sNeutral Air: A slight soccer kick, Extremely light launch.Up Air: Slight midair punch, launches a bit.Down Air: A downward punch, spikes like forward air. SpecialsNeutral Special: Arm Grab.
Ristar will launch his hands forward like in the original game. Whoever is caught with this move will be put into an instant grab state before being launched forward. Very similar to Lucario's Side-B, but not able to perform grab attacks.Up Special: Pole Swing.
Ristar will spawn a launch pole from the end levels in the Genesis game and will automatically start to swing. The player will have to time releasing the B button to get a certain angle to recover. Can be used after a jump for a little bit less space to recover.Down Special: Cosmic Slam.
Ristar will launch a little bit into the air before slamming quickly into the ground with an aura surrounding him during his fall. Very similar to Bowser's Down B, but with less end lag.Side Special: Galactic Spin.
Ristar will spin around whilst stardust circles around him. Similar to Luigi's Down B, even with slowed midair descent. Grabs and ThrowsRistar would grab the opponent and his pummel would be ramming his head into the enemyForward Throw: Ristar would jump backwards whilst holding the opponent before ramming into them like his original game. Can be knocked out of before the head-ram.Down Throw: Ristar places the enemy on the ground before slamming both his fists on the enemy.Back throw: Ristar tosses the enemy behind him whilst not even looking at themUp Throw: Ristar lightly tosses the enemy into the air before punting them like a soccerball. Final SmashGreedy's Crazy Kings: Ristar would grab the opponent with range comparable to Mega Man's Mega Legends final smash.
Ristar (known as Ristar the Shooting Star in Japanese) is a quirky little by about a (literal) star-man on a mission to free his solar system from the clutches of a appropriately named Greedy. It boasts lush graphics that do as much as they possibly can with the Mega Drive/Genesis's capability, an excellent soundtrack, and innovative gameplay mechanics: Ristar has stretchy arms like rubber bands, and he uses these to perform a host of actions, including latching onto surfaces at any angle, slingshotting himself into enemies, and grabbing, swinging around, and flying off of poles.
Ristar made an appearance on both the and the, as well being re-released for later platforms, such as the. If that funny little yellow thing in the picture looks familiar, it should. Ristar derives from the same original character model (a kind of rabbit thing with prehensile ears) as, before he became a hedgehog. If you pay attention to the game's art style and soundtrack, you can see some other similarities to the Sonic series besides the protagonist's appearance. Although this game never took off the way its estranged relative did (it didn't even get a sequel), it's still widely considered to be an excellent game. This game provides examples of:.: Ristar itself became this when it was rescued from obscurity and made an unlockable game in Sonic Mega Collection.
The character became this in the series where he went from making a blink and you miss it cameo in the Death Egg to being the flag waver in the second racing game.: Ristar can be seen as 's equivalent to 's. Both Ristar and Kirby are small, spherical that are associated with stars, and are capable of traveling to different planets with ease. Both characters have even gotten.: Ristar, with all of his similarities, ended up getting this treatment in a single game even more than Kirby himself has across several of his own games. Ristar's angry eyebrows, originally only present in the boss fights, are always present in the English version, and actually look even meaner than when he faces a boss. Several enemies have meaner expressions, too. Although, curiously, the ending went from the Japanese version's slightly rough and tough image of Greedy and his henchmen looking annoyed on some rocky world, to the English version's significantly cuter 'Dad!'
And implicit embrace between Ristar and his (way, way bigger) father. Completely for the boxart themselves, as the ◊ that nonetheless keeps him as happy as he looks in the Japanese boxart (the page image seen above).: In most cases, dealing the final blow on a planet's final boss while projectiles are on the screen will render Ristar immune to damage from the remaining projectiles.: Planet Sonata, which is made of giant musical instruments and inhabited by sapient musical instruments and -wearing avians.: Come on. How many other videogame characters use their face to beat the tar out of their enemies?.: The game's English prologue reveals that Ristar is the son of a legendary hero who got kidnapped by the game's antagonist prior to the events of this game. Averted in the Japanese version of the game in which his father did not appear.: Greedy's cape is very similar to a bat's leathery wings when furled, and his helmet has what might be bat-like ears (either that or horns).: Itamor is dark blue and one of his attacks is freezing Ristar with his ice breath and then trying to suck him up with his mouth.:. Each level contains a hidden warp to a bonus area.
Each bonus area requires you to get to a treasure chest on the far side of a series of obstacles in order to obtain a treasure. At the end of the game, you receive passwords based on the treasures you've collected. In the version, the bonus rounds are accessible at the end of each world by finding icons that resemble the logo. In these bonus rounds, Ristar must collect 200 stars without falling into a.: The treasures in the bonus stages, each of which is after missing it once.: Entering a specific password unlocks the Boss Rush mode.: The first boss is the leader of a friendly tribe on Flora, and is in fact the one who sent the call for help to Ristar in the first place. He is being controlled by a minion of Greedy named Rhio, who is riding on his back.: In Planet Flora, Ristar has to headbutt a tree so it fall over and he can use it as a bridge.: Auweck, the boss of Sonata, is incredibly and the notes he produces not only screw up the music, but can actually harm you.: The first section of the Game Gear-exclusive Planet Terra takes place on giant clouds and in the sky,. Non-Japanese releases drop this section and has you start the planet out in its, instead, making the entire level shorter as a result.: A miniboss on Planet Freon becomes your ally after you beat him.
He helps you against the stage boss Itamor later.: In the Japanese version, Normal mode gives you 9 continues instead of 5. On the other hand, Hard mode in the Japanese version makes you start as a instead of two. You can still pick up stars to increase your health, though.:.
Normal: Starting Health: 4, Max Health: 4, Continues: 3. Hard: Starting Health: 2, Max Health: 4, Continues: 5.: Starting Health: 1, Cap Health:, Continues: Infinite, only one life per continue and no way to get extra lives.: Probably unintentional, but depending on how you look at it, Ristar's signature attack of headbutting into his foes can look a little bit like a, or possibly even like something a bit more. Intimate.: Inonis appears to be this to Greedy.: The boss of Sonata, Auweck is a vulture-like bird with a potentially lethal singing voice. The player needs to simply keep him away from the post while another bird with a better voice is given a chance to sing.: In the Game Gear version, the boss of Planet Terra seems to be a dream master. When he is beaten, the background, which was a fairly normal world becomes overrun with lightning and storm clouds, thus hinting at what happens to the world Ristar is in when he beats the boss.: The boss of Planet Scorch is Adahan, a mole-like creature in a giant mechanical suit. One of his attacks involves him drilling into the ground, then drilling out of the middle of the arena.: Most of the level names got changed from the Japanese version, possibly for the better as a few of them were (such as Neuos, which was changed to Sonata in the English version).
The treasures from the bonus stages all had (originally English) names in the Japanese version, which were cut out of the English version for some reason.: Among the dangerous inhabitants of Planet Undertow.: Played with in that it's an item and not an NPC. In the first stage of Sonata, in order to wake up the birds blocking your path you have to carry metronomes over to them and hit them with them. Since holding the metronome prevents you from doing anything else that involves Ristar's all-important arms, this leads to potentially frustrating puzzles where you must go through elaborate sequences of steps to get both yourself and the metronome from point A to point B.: Planet Automaton.: Every 30,000 Points, you get an extra life.: The star handles.